Beetle Circus Blog

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Tuesday 27 December 2016

Dungbeetle on the Asset Store

We have finally submitted and are online on the Asset Store.

Now head over to the Asset Store

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Sunday 30 October 2016

Demonstration videos on Youtube

In preparation for our release in November, I've put together some videos where I test and explain almost everything in Dungbeetle.

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Saturday 2 July 2016

IPv6 and Windows Service support

This time I've been working on the Windows hosting experience.

On Windows, servers should run as services, so they don't rely on any user logging in. Dungbeetle now supports this mode of execution too.


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Wednesday 22 June 2016

Improved Dungbeetle integration

The last few weeks, I have spent time refactoring the code on the integration side.

My goal has been that any developer should be able to navigate the code and make it their own in an instant.


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Saturday 4 June 2016

Better control over file paths.

Today I finally came to the conclusion that running the Dungbeetle server inside screen is a half-assed and impractical solution on too many servers.

Command line arguments

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Saturday 9 April 2016

Improvements and bug fixes, made during video rehearsal.

This weekend, while I was rehearsing for an upcoming instructional video for Dungbeetle, I caught a few bugs preemptively.


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Sunday 20 March 2016

Basics walkthrough

In the quest for early adopters, I created a series of screenshots, covering the earliest moments.
It's nice to know what you're getting into :-)

I'm using a game I made during SPLASH 2016 as a backdrop, you can start with an empty project, or something else.

This is the outset, before I grab Dungbeetle:


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Sunday 13 March 2016

Lots of improvements this weekend!

I really got to sit down and search systematically for bugs in Dungbeetle this weekend, and it paid off.


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Saturday 5 March 2016

Video presentation of Dungbeetle

Last year I did a presentation of Dungbeetle for the employees of The University of Bergen, during their conference "IT-Forum 2015".


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Sunday 28 February 2016

Dungbeetle is ready to try out.

Dungbeetle needs testers!


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Saturday 13 February 2016

Introducing Dungbeetle

Dungbeetle full featured bug tracker for Unity. It was created within Rain, as a part of the development of Teslagrad, but has since evolved.

Since August 2015, the project has been in active development, aiming for release on the Unity Asset Store.

Today, I will start collecting feedback on it, in preparation of Dungbeetle's release, later this year.

New development blog!

Hey! Welcome to my new dev blog!

This will be the place for updates about:

  • Dungbeetle
  • YamlDotNet for Unity